User Guide
Graphics
Add lower thirds, titles, captions, and logos over your finished scenes
Graphics are text and image overlays composited on top of your video — lower thirds, title cards, captions, stat callouts, watermarks, and logos.
They are drawn at playback and export time and never touch the underlying clip. Adding or editing a graphic never re-renders a scene and never costs credits. You can experiment freely: change the wording, colour, position, or timing as often as you like, and the video itself is untouched.
Two scopes
| Scope | Where | Timed against | Use for |
|---|---|---|---|
| Per scene | Scene → Graphics tab | That scene's clip | Lower thirds, captions, titles, stats |
| Whole video | Render → Graphics button | The full runtime | Watermark, channel handle, persistent logo |
Sequence-wide graphics are drawn underneath per-scene ones, so a scene's own lower third always wins where the two overlap.
Each scene can hold up to 8 graphics.
Adding a graphic
On a scene's Graphics tab, choose:
- Add preset — one of the twelve curated designs below
- Add image — upload a PNG, JPG, WebP, or SVG (a logo or badge)
- Add AI graphic — describe a custom lower third, title, or callout in plain language; the model returns HTML/CSS that is drawn over the video
Each graphic then has its own controls for content, position, and timing. Everything updates the preview immediately.
Presets
| Preset | Default position | Fields |
|---|---|---|
| Lower third | Lower third | Name, title/role, accent |
| Title card | Center | Title, subtitle, accent |
| Caption | Lower third | Caption (wraps automatically) |
| Top banner | Top left | Banner text, background |
| Call to action | Bottom right | CTA text, pill colour |
| Pull quote | Center | Quote, attribution |
| Stat callout | Center | Number, label, number colour |
| Chapter marker | Top left | Chapter, section, accent |
| Subscribe prompt | Bottom left | Handle, button colour |
| Kicker + headline | Lower third | Kicker, headline, accent |
| Name tag | Bottom left | Name, dot colour |
| Watermark / logo text | Top right | Text |
Switching preset swaps in that preset's own fields and its home position, because the designs take different inputs.
All presets size themselves as a proportion of frame height, so a graphic looks identical whether you export at 720p or 4K.
Position
Six anchors are available: lower third, top left, top right, bottom left, bottom right, and center. Every preset starts at its natural home but can be moved to any of them.
Graphics are inset from the frame edge automatically, so nothing sits flush against the border or strays into the area most platforms crop.
Timing
- Start (s) — when the graphic appears, measured from the start of the clip
- End (s) — when it disappears. Leave it blank to run to the end of the clip, which is the default and the usual choice.
Graphics fade in and out over 0.4 seconds rather than popping. A very short window shortens the fade proportionally so a brief graphic still reaches full opacity.
Timings are relative to the clip a graphic belongs to. If you trim or regenerate a scene so it becomes shorter than a graphic's timing, the graphic is pulled back to stay visible rather than silently disappearing.
Image graphics
Upload an image and set its width as a percentage of the frame (5–100%). Height follows automatically, so the image is never stretched. A soft drop shadow keeps a logo readable over bright footage.
Images are stored with your project, so they travel with it and appear in exports.
AI graphics
Describe what you want ("bold lower third for Maya Chen, Founder", "centered stat showing 47% growth") and click Generate graphic. The model designs a one-off overlay; you can regenerate, reposition, and retime it like any other graphic.
AI generation uses a small amount of LLM credits. Saving, moving, or deleting the graphic afterward does not re-render the scene or spend more credits.
Preview
The preview at the top of the tab shows your graphics over the scene's still, drawn by exactly the same renderer used for playback and export — what you see is what ships.
Drag the scrubber underneath to move through the clip and watch each graphic fade in and out at its real timing.
Reordering and removing
Use the up and down arrows to change stacking order — later graphics draw on top of earlier ones. The ✕ removes a graphic.
What to expect on export
Graphics are composited into the exported MP4 and into the live player in Render.
One side effect worth knowing: a project with graphics always takes the re-encode path on export rather than the faster stream-copy path, because the pixels genuinely change. Exports will take a little longer than the same project without graphics.
Tips
- Keep captions short. The caption preset wraps automatically, but three lines of text over a busy shot is hard to read at phone size.
- Use the accent colour to tie graphics to your brand rather than adding a separate logo to every scene — a single sequence-wide watermark is usually cleaner.
- Stagger timings when several graphics share a scene, so they do not all fade in at once.
- Check the lower-third area against your footage. If a subject's face sits low in frame, move the graphic to a top anchor instead.